JUCE
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A type of AudioProcessor which plays back a graph of other AudioProcessors. More...
Classes | |
class | AudioGraphIOProcessor |
A special type of AudioProcessor that can live inside an AudioProcessorGraph in order to use the audio that comes into and out of the graph itself. More... | |
struct | Connection |
Represents a connection between two channels of two nodes in an AudioProcessorGraph. More... | |
class | Node |
Represents one of the nodes, or processors, in an AudioProcessorGraph. More... | |
Public Member Functions | |
AudioProcessorGraph () | |
Creates an empty graph. More... | |
~AudioProcessorGraph () | |
Destructor. More... | |
void | clear () |
Deletes all nodes and connections from this graph. More... | |
int | getNumNodes () const noexcept |
Returns the number of nodes in the graph. More... | |
Node * | getNode (const int index) const noexcept |
Returns a pointer to one of the nodes in the graph. More... | |
Node * | getNodeForId (const uint32 nodeId) const |
Searches the graph for a node with the given ID number and returns it. More... | |
Node * | addNode (AudioProcessor *newProcessor, uint32 nodeId=0) |
Adds a node to the graph. More... | |
bool | removeNode (uint32 nodeId) |
Deletes a node within the graph which has the specified ID. More... | |
bool | removeNode (Node *node) |
Deletes a node within the graph which has the specified ID. More... | |
int | getNumConnections () const |
Returns the number of connections in the graph. More... | |
const Connection * | getConnection (int index) const |
Returns a pointer to one of the connections in the graph. More... | |
const Connection * | getConnectionBetween (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) const |
Searches for a connection between some specified channels. More... | |
bool | isConnected (uint32 possibleSourceNodeId, uint32 possibleDestNodeId) const |
Returns true if there is a connection between any of the channels of two specified nodes. More... | |
bool | canConnect (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) const |
Returns true if it would be legal to connect the specified points. More... | |
bool | addConnection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) |
Attempts to connect two specified channels of two nodes. More... | |
void | removeConnection (int index) |
Deletes the connection with the specified index. More... | |
bool | removeConnection (uint32 sourceNodeId, int sourceChannelIndex, uint32 destNodeId, int destChannelIndex) |
Deletes any connection between two specified points. More... | |
bool | disconnectNode (uint32 nodeId) |
Removes all connections from the specified node. More... | |
bool | isConnectionLegal (const Connection *connection) const |
Returns true if the given connection's channel numbers map on to valid channels at each end. More... | |
bool | removeIllegalConnections () |
Performs a sanity checks of all the connections. More... | |
const String | getName () const override |
Returns the name of this processor. More... | |
void | prepareToPlay (double, int) override |
Called before playback starts, to let the filter prepare itself. More... | |
void | releaseResources () override |
Called after playback has stopped, to let the filter free up any resources it no longer needs. More... | |
void | processBlock (AudioBuffer< float > &, MidiBuffer &) override |
Renders the next block. More... | |
void | processBlock (AudioBuffer< double > &, MidiBuffer &) override |
Renders the next block. More... | |
bool | supportsDoublePrecisionProcessing () const override |
Returns true if the Audio processor supports double precision floating point processing. More... | |
void | reset () override |
A plugin can override this to be told when it should reset any playing voices. More... | |
void | setNonRealtime (bool) noexceptoverride |
Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing. More... | |
void | setPlayHead (AudioPlayHead *) override |
Tells the processor to use this playhead object. More... | |
double | getTailLengthSeconds () const override |
Returns the length of the filter's tail, in seconds. More... | |
bool | acceptsMidi () const override |
Returns true if the processor wants midi messages. More... | |
bool | producesMidi () const override |
Returns true if the processor produces midi messages. More... | |
bool | hasEditor () const override |
Your filter must override this and return true if it can create an editor component. More... | |
AudioProcessorEditor * | createEditor () override |
Creates the filter's UI. More... | |
int | getNumPrograms () override |
Returns the number of preset programs the filter supports. More... | |
int | getCurrentProgram () override |
Returns the number of the currently active program. More... | |
void | setCurrentProgram (int) override |
Called by the host to change the current program. More... | |
const String | getProgramName (int) override |
Must return the name of a given program. More... | |
void | changeProgramName (int, const String &) override |
Called by the host to rename a program. More... | |
void | getStateInformation (juce::MemoryBlock &) override |
The host will call this method when it wants to save the filter's internal state. More... | |
void | setStateInformation (const void *data, int sizeInBytes) override |
This must restore the filter's state from a block of data previously created using getStateInformation(). More... | |
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virtual | ~AudioProcessor () |
Destructor. More... | |
virtual void | processBlockBypassed (AudioBuffer< float > &buffer, MidiBuffer &midiMessages) |
Renders the next block when the processor is being bypassed. More... | |
virtual void | processBlockBypassed (AudioBuffer< double > &buffer, MidiBuffer &midiMessages) |
Renders the next block when the processor is being bypassed. More... | |
virtual bool | setPreferredBusArrangement (bool isInputBus, int busIndex, const AudioChannelSet &preferredSet) |
Called by the host, this attempts to change the plugin's channel layout on a particular bus. More... | |
ProcessingPrecision | getProcessingPrecision () const noexcept |
Returns the precision-mode of the processor. More... | |
bool | isUsingDoublePrecision () const noexcept |
Returns true if the current precision is set to doublePrecision. More... | |
void | setProcessingPrecision (ProcessingPrecision precision) noexcept |
Changes the processing precision of the receiver. More... | |
AudioPlayHead * | getPlayHead () const noexcept |
Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead. More... | |
int | getTotalNumInputChannels () const noexcept |
Returns the total number of input channels. More... | |
int | getTotalNumOutputChannels () const noexcept |
Returns the total number of output channels. More... | |
int | getMainBusNumInputChannels () const noexcept |
Returns the number of input channels on the main bus. More... | |
int | getMainBusNumOutputChannels () const noexcept |
Returns the number of output channels on the main bus. More... | |
double | getSampleRate () const noexcept |
Returns the current sample rate. More... | |
int | getBlockSize () const noexcept |
Returns the current typical block size that is being used. More... | |
int | getLatencySamples () const noexcept |
This returns the number of samples delay that the filter imposes on the audio passing through it. More... | |
void | setLatencySamples (int newLatency) |
The filter should call this to set the number of samples delay that it introduces. More... | |
virtual bool | supportsMPE () const |
Returns true if the processor supports MPE. More... | |
const CriticalSection & | getCallbackLock () const noexcept |
This returns a critical section that will automatically be locked while the host is calling the processBlock() method. More... | |
void | suspendProcessing (bool shouldBeSuspended) |
Enables and disables the processing callback. More... | |
bool | isSuspended () const noexcept |
Returns true if processing is currently suspended. More... | |
bool | isNonRealtime () const noexcept |
Returns true if the processor is being run in an offline mode for rendering. More... | |
AudioProcessorEditor * | getActiveEditor () const noexcept |
Returns the active editor, if there is one. More... | |
AudioProcessorEditor * | createEditorIfNeeded () |
Returns the active editor, or if there isn't one, it will create one. More... | |
virtual int | getNumParameters () |
This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later. More... | |
virtual const String | getParameterName (int parameterIndex) |
Returns the name of a particular parameter. More... | |
virtual float | getParameter (int parameterIndex) |
Called by the host to find out the value of one of the filter's parameters. More... | |
virtual String | getParameterName (int parameterIndex, int maximumStringLength) |
Returns the name of a parameter as a text string with a preferred maximum length. More... | |
virtual const String | getParameterText (int parameterIndex) |
Returns the value of a parameter as a text string. More... | |
virtual String | getParameterText (int parameterIndex, int maximumStringLength) |
Returns the value of a parameter as a text string with a preferred maximum length. More... | |
virtual int | getParameterNumSteps (int parameterIndex) |
Returns the number of discrete steps that this parameter can represent. More... | |
virtual float | getParameterDefaultValue (int parameterIndex) |
Returns the default value for the parameter. More... | |
virtual String | getParameterLabel (int index) const |
Some plugin types may be able to return a label string for a parameter's units. More... | |
virtual bool | isParameterOrientationInverted (int index) const |
This can be overridden to tell the host that particular parameters operate in the reverse direction. More... | |
virtual void | setParameter (int parameterIndex, float newValue) |
The host will call this method to change the value of one of the filter's parameters. More... | |
void | setParameterNotifyingHost (int parameterIndex, float newValue) |
Your filter can call this when it needs to change one of its parameters. More... | |
virtual bool | isParameterAutomatable (int parameterIndex) const |
Returns true if the host can automate this parameter. More... | |
virtual bool | isMetaParameter (int parameterIndex) const |
Should return true if this parameter is a "meta" parameter. More... | |
void | beginParameterChangeGesture (int parameterIndex) |
Sends a signal to the host to tell it that the user is about to start changing this parameter. More... | |
void | endParameterChangeGesture (int parameterIndex) |
Tells the host that the user has finished changing this parameter. More... | |
void | updateHostDisplay () |
The filter can call this when something (apart from a parameter value) has changed. More... | |
void | addParameter (AudioProcessorParameter *) |
Adds a parameter to the list. More... | |
const OwnedArray< AudioProcessorParameter > & | getParameters () const noexcept |
Returns the current list of parameters. More... | |
virtual void | getCurrentProgramStateInformation (juce::MemoryBlock &destData) |
The host will call this method if it wants to save the state of just the filter's current program. More... | |
virtual void | setCurrentProgramStateInformation (const void *data, int sizeInBytes) |
The host will call this method if it wants to restore the state of just the filter's current program. More... | |
virtual void | numChannelsChanged () |
This method is called when the number of input or output channels is changed. More... | |
virtual void | addListener (AudioProcessorListener *newListener) |
Adds a listener that will be called when an aspect of this processor changes. More... | |
virtual void | removeListener (AudioProcessorListener *listenerToRemove) |
Removes a previously added listener. More... | |
void | setPlayConfigDetails (int numIns, int numOuts, double sampleRate, int blockSize) |
This is called by the processor to specify its details before being played. More... | |
void | setRateAndBufferSizeDetails (double sampleRate, int blockSize) noexcept |
This is called by the processor to specify its details before being played. More... | |
void | editorBeingDeleted (AudioProcessorEditor *) noexcept |
Not for public use - this is called before deleting an editor component. More... | |
Static Public Attributes | |
static const int | midiChannelIndex |
A special number that represents the midi channel of a node. More... | |
Additional Inherited Members | |
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enum | ProcessingPrecision { singlePrecision, doublePrecision } |
enum | WrapperType { wrapperType_Undefined = 0, wrapperType_VST, wrapperType_VST3, wrapperType_AudioUnit, wrapperType_AudioUnitv3, wrapperType_RTAS, wrapperType_AAX, wrapperType_Standalone } |
Flags to indicate the type of plugin context in which a processor is being used. More... | |
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static int | getDefaultNumParameterSteps () noexcept |
Returns the default number of steps for a parameter. More... | |
static void | copyXmlToBinary (const XmlElement &xml, juce::MemoryBlock &destData) |
Helper function that just converts an xml element into a binary blob. More... | |
static XmlElement * | getXmlFromBinary (const void *data, int sizeInBytes) |
Retrieves an XML element that was stored as binary with the copyXmlToBinary() method. More... | |
static void JUCE_CALLTYPE | setTypeOfNextNewPlugin (WrapperType) |
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AudioBusArrangement | busArrangement |
The processor's bus arrangement. More... | |
WrapperType | wrapperType |
When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running. More... | |
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AudioProcessor () | |
Constructor. More... | |
void | sendParamChangeMessageToListeners (int parameterIndex, float newValue) |
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AudioPlayHead * | playHead |
A type of AudioProcessor which plays back a graph of other AudioProcessors.
Use one of these objects if you want to wire-up a set of AudioProcessors and play back the result.
Processors can be added to the graph as "nodes" using addNode(), and once added, you can connect any of their input or output channels to other nodes using addConnection().
To play back a graph through an audio device, you might want to use an AudioProcessorPlayer object.
AudioProcessorGraph::AudioProcessorGraph | ( | ) |
Creates an empty graph.
AudioProcessorGraph::~AudioProcessorGraph | ( | ) |
Destructor.
Any processor objects that have been added to the graph will also be deleted.
void AudioProcessorGraph::clear | ( | ) |
Deletes all nodes and connections from this graph.
Any processor objects in the graph will be deleted.
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noexcept |
Returns the number of nodes in the graph.
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noexcept |
Returns a pointer to one of the nodes in the graph.
This will return nullptr if the index is out of range.
References addNode(), getNodeForId(), and removeNode().
Node* AudioProcessorGraph::addNode | ( | AudioProcessor * | newProcessor, |
uint32 | nodeId = 0 |
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Adds a node to the graph.
This creates a new node in the graph, for the specified processor. Once you have added a processor to the graph, the graph owns it and will delete it later when it is no longer needed.
The optional nodeId parameter lets you specify an ID to use for the node, but if the value is already in use, this new node will overwrite the old one.
If this succeeds, it returns a pointer to the newly-created node.
Referenced by getNode().
bool AudioProcessorGraph::removeNode | ( | uint32 | nodeId | ) |
Deletes a node within the graph which has the specified ID.
This will also delete any connections that are attached to this node.
Referenced by getNode().
bool AudioProcessorGraph::removeNode | ( | Node * | node | ) |
Deletes a node within the graph which has the specified ID.
This will also delete any connections that are attached to this node.
int AudioProcessorGraph::getNumConnections | ( | ) | const |
Returns the number of connections in the graph.
const Connection* AudioProcessorGraph::getConnection | ( | int | index | ) | const |
Returns a pointer to one of the connections in the graph.
References addConnection(), canConnect(), disconnectNode(), getConnectionBetween(), isConnected(), isConnectionLegal(), removeConnection(), and removeIllegalConnections().
const Connection* AudioProcessorGraph::getConnectionBetween | ( | uint32 | sourceNodeId, |
int | sourceChannelIndex, | ||
uint32 | destNodeId, | ||
int | destChannelIndex | ||
) | const |
Searches for a connection between some specified channels.
If no such connection is found, this returns nullptr.
Referenced by getConnection().
bool AudioProcessorGraph::isConnected | ( | uint32 | possibleSourceNodeId, |
uint32 | possibleDestNodeId | ||
) | const |
Returns true if there is a connection between any of the channels of two specified nodes.
Referenced by getConnection().
bool AudioProcessorGraph::canConnect | ( | uint32 | sourceNodeId, |
int | sourceChannelIndex, | ||
uint32 | destNodeId, | ||
int | destChannelIndex | ||
) | const |
Returns true if it would be legal to connect the specified points.
Referenced by getConnection().
bool AudioProcessorGraph::addConnection | ( | uint32 | sourceNodeId, |
int | sourceChannelIndex, | ||
uint32 | destNodeId, | ||
int | destChannelIndex | ||
) |
Attempts to connect two specified channels of two nodes.
If this isn't allowed (e.g. because you're trying to connect a midi channel to an audio one or other such nonsense), then it'll return false.
Referenced by getConnection().
void AudioProcessorGraph::removeConnection | ( | int | index | ) |
Deletes the connection with the specified index.
Referenced by getConnection().
bool AudioProcessorGraph::removeConnection | ( | uint32 | sourceNodeId, |
int | sourceChannelIndex, | ||
uint32 | destNodeId, | ||
int | destChannelIndex | ||
) |
Deletes any connection between two specified points.
Returns true if a connection was actually deleted.
bool AudioProcessorGraph::disconnectNode | ( | uint32 | nodeId | ) |
Removes all connections from the specified node.
Referenced by getConnection().
bool AudioProcessorGraph::isConnectionLegal | ( | const Connection * | connection | ) | const |
Returns true if the given connection's channel numbers map on to valid channels at each end.
Even if a connection is valid when created, its status could change if a node changes its channel config.
Referenced by getConnection().
bool AudioProcessorGraph::removeIllegalConnections | ( | ) |
Performs a sanity checks of all the connections.
This might be useful if some of the processors are doing things like changing their channel counts, which could render some connections obsolete.
Referenced by getConnection().
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Returns the name of this processor.
Implements AudioProcessor.
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Called before playback starts, to let the filter prepare itself.
The sample rate is the target sample rate, and will remain constant until playback stops.
You can call getTotalNumInputChannels and getTotalNumOutputChannels or query the busArrangement member variable to find out the number of channels your processBlock callback must process.
The maximumExpectedSamplesPerBlock value is a strong hint about the maximum number of samples that will be provided in each block. You may want to use this value to resize internal buffers. You should program defensively in case a buggy host exceeds this value. The actual block sizes that the host uses may be different each time the callback happens: completely variable block sizes can be expected from some hosts.
Implements AudioProcessor.
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Called after playback has stopped, to let the filter free up any resources it no longer needs.
Implements AudioProcessor.
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Renders the next block.
When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this filter is using. It will be filled with the filter's input data and should be replaced with the filter's output.
So for example if your filter has a total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your filter should read these, do its processing, and replace the contents of all 4 channels with its output.
Or if your filter has a total of 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your filter should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!
If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use AudioBusArrangement::getBusBuffer to obtain an audio buffer for a particular bus.
Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.
Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your filter is supposed to be using.
The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!
Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!
If the filter is receiving a midi input, then the midiMessages array will be filled with the midi messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.
Any messages left in the midi buffer when this method has finished are assumed to be the filter's midi output. This means that your filter should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.
Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.
Implements AudioProcessor.
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overridevirtual |
Renders the next block.
When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this filter is using. It will be filled with the filter's input data and should be replaced with the filter's output.
So for example if your filter has a combined total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your filter should read these, do its processing, and replace the contents of all 4 channels with its output.
Or if your filter has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your filter should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!
If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use AudioBusArrangement::getBusBuffer to obtain a audio buffer for a particular bus.
Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.
Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your filter is supposed to be using.
If your plugin uses buses, then you should use AudioBusArrangement::getBusBuffer() or AudioBusArrangement::getChannelIndexInProcessBlockBuffer() to find out which of the input and output channels correspond to which of the buses.
The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!
Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!
If the filter is receiving a midi input, then the midiMessages array will be filled with the midi messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.
Any messages left in the midi buffer when this method has finished are assumed to be the filter's midi output. This means that your filter should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.
Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.
Reimplemented from AudioProcessor.
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overridevirtual |
Returns true if the Audio processor supports double precision floating point processing.
The default implementation will always return false. If you return true here then you must override the double precision versions of processBlock. Additionally, you must call getProcessingPrecision() in your prepareToPlay method to determine the precision with which you need to allocate your internal buffers.
Reimplemented from AudioProcessor.
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overridevirtual |
A plugin can override this to be told when it should reset any playing voices.
The default implementation does nothing, but a host may call this to tell the plugin that it should stop any tails or sounds that have been left running.
Reimplemented from AudioProcessor.
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overridevirtualnoexcept |
Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing.
Reimplemented from AudioProcessor.
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overridevirtual |
Tells the processor to use this playhead object.
The processor will not take ownership of the object, so the caller must delete it when it is no longer being used.
Reimplemented from AudioProcessor.
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Returns the length of the filter's tail, in seconds.
Implements AudioProcessor.
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Returns true if the processor wants midi messages.
Implements AudioProcessor.
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Returns true if the processor produces midi messages.
Implements AudioProcessor.
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Your filter must override this and return true if it can create an editor component.
Implements AudioProcessor.
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Creates the filter's UI.
This can return nullptr if you want a UI-less filter, in which case the host may create a generic UI that lets the user twiddle the parameters directly.
If you do want to pass back a component, the component should be created and set to the correct size before returning it. If you implement this method, you must also implement the hasEditor() method and make it return true.
Remember not to do anything silly like allowing your filter to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead.
The correct way to handle the connection between an editor component and its filter is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted.
Here are a few things to bear in mind when writing an editor:
Implements AudioProcessor.
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Returns the number of preset programs the filter supports.
The value returned must be valid as soon as this object is created, and must not change over its lifetime.
This value shouldn't be less than 1.
Implements AudioProcessor.
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Returns the number of the currently active program.
Implements AudioProcessor.
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Called by the host to change the current program.
Implements AudioProcessor.
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Must return the name of a given program.
Implements AudioProcessor.
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Called by the host to rename a program.
Implements AudioProcessor.
References AudioProcessor::getStateInformation(), and AudioProcessor::setStateInformation().
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overridevirtual |
The host will call this method when it wants to save the filter's internal state.
This must copy any info about the filter's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation().
Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire filter.
See also the helper function copyXmlToBinary() for storing settings as XML.
Implements AudioProcessor.
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overridevirtual |
This must restore the filter's state from a block of data previously created using getStateInformation().
Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire filter.
See also the helper function getXmlFromBinary() for loading settings as XML.
Implements AudioProcessor.
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static |
A special number that represents the midi channel of a node.
This is used as a channel index value if you want to refer to the midi input or output instead of an audio channel.