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JUCE
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Represents one of the nodes, or processors, in an AudioProcessorGraph. More...
Inheritance diagram for AudioProcessorGraph::Node:Public Types | |
| typedef ReferenceCountedObjectPtr< Node > | Ptr |
| A convenient typedef for referring to a pointer to a node object. More... | |
Public Member Functions | |
| AudioProcessor * | getProcessor () const noexcept |
| The actual processor object that this node represents. More... | |
Public Member Functions inherited from ReferenceCountedObject | |
| void | incReferenceCount () noexcept |
| Increments the object's reference count. More... | |
| void | decReferenceCount () noexcept |
| Decreases the object's reference count. More... | |
| bool | decReferenceCountWithoutDeleting () noexcept |
| Decreases the object's reference count. More... | |
| int | getReferenceCount () const noexcept |
| Returns the object's current reference count. More... | |
Public Attributes | |
| const uint32 | nodeId |
| The ID number assigned to this node. More... | |
| NamedValueSet | properties |
| A set of user-definable properties that are associated with this node. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from ReferenceCountedObject | |
| ReferenceCountedObject () | |
| Creates the reference-counted object (with an initial ref count of zero). More... | |
| virtual | ~ReferenceCountedObject () |
| Destructor. More... | |
| void | resetReferenceCount () noexcept |
| Resets the reference count to zero without deleting the object. More... | |
Represents one of the nodes, or processors, in an AudioProcessorGraph.
To create a node, call AudioProcessorGraph::addNode().
A convenient typedef for referring to a pointer to a node object.
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noexcept |
The actual processor object that this node represents.
| const uint32 AudioProcessorGraph::Node::nodeId |
The ID number assigned to this node.
This is assigned by the graph that owns it, and can't be changed.
| NamedValueSet AudioProcessorGraph::Node::properties |
A set of user-definable properties that are associated with this node.
This can be used to attach values to the node for whatever purpose seems useful. For example, you might store an x and y position if your application is displaying the nodes on-screen.