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JavascriptEngine Class Reference

A simple javascript interpreter! More...

Public Member Functions

 JavascriptEngine ()
 Creates an instance of the engine. More...
 
 ~JavascriptEngine ()
 Destructor. More...
 
Result execute (const String &javascriptCode)
 Attempts to parse and run a block of javascript code. More...
 
var evaluate (const String &javascriptCode, Result *errorMessage=nullptr)
 Attempts to parse and run a javascript expression, and returns the result. More...
 
var callFunction (const Identifier &function, const var::NativeFunctionArgs &args, Result *errorMessage=nullptr)
 Calls a function in the root namespace, and returns the result. More...
 
void registerNativeObject (const Identifier &objectName, DynamicObject *object)
 Adds a native object to the root namespace. More...
 
const NamedValueSetgetRootObjectProperties () const noexcept
 Provides access to the set of properties of the root namespace object. More...
 

Public Attributes

RelativeTime maximumExecutionTime
 This value indicates how long a call to one of the evaluate methods is permitted to run before timing-out and failing. More...
 

Detailed Description

A simple javascript interpreter!

It's not fully standards-compliant, and won't be as fast as the fancy JIT-compiled engines that you get in browsers, but this is an extremely compact, low-overhead javascript interpreter, which is integrated with the juce var and DynamicObject classes. If you need a few simple bits of scripting in your app, and want to be able to easily let the JS work with native objects defined as DynamicObject subclasses, then this might do the job.

To use, simply create an instance of this class and call execute() to run your code. Variables that the script sets can be retrieved with evaluate(), and if you need to provide native objects for the script to use, you can add them with registerNativeObject().

One caveat: Because the values and objects that the engine works with are DynamicObject and var objects, they use reference-counting rather than garbage-collection, so if your script creates complex connections between objects, you run the risk of creating cyclic dependencies and hence leaking.

Constructor & Destructor Documentation

JavascriptEngine::JavascriptEngine ( )

Creates an instance of the engine.

This creates a root namespace and defines some basic Object, String, Array and Math library methods.

JavascriptEngine::~JavascriptEngine ( )

Destructor.

Member Function Documentation

Result JavascriptEngine::execute ( const String javascriptCode)

Attempts to parse and run a block of javascript code.

If there's a parse or execution error, the error description is returned in the result. You can specify a maximum time for which the program is allowed to run, and it'll return with an error message if this time is exceeded.

var JavascriptEngine::evaluate ( const String javascriptCode,
Result errorMessage = nullptr 
)

Attempts to parse and run a javascript expression, and returns the result.

If there's a syntax error, or the expression can't be evaluated, the return value will be var::undefined(). The errorMessage parameter gives you a way to find out any parsing errors. You can specify a maximum time for which the program is allowed to run, and it'll return with an error message if this time is exceeded.

var JavascriptEngine::callFunction ( const Identifier function,
const var::NativeFunctionArgs args,
Result errorMessage = nullptr 
)

Calls a function in the root namespace, and returns the result.

The function arguments are passed in the same format as used by native methods in the var class.

void JavascriptEngine::registerNativeObject ( const Identifier objectName,
DynamicObject object 
)

Adds a native object to the root namespace.

The object passed-in is reference-counted, and will be retained by the engine until the engine is deleted. The name must be a simple JS identifier, without any dots.

const NamedValueSet& JavascriptEngine::getRootObjectProperties ( ) const
noexcept

Provides access to the set of properties of the root namespace object.

Member Data Documentation

RelativeTime JavascriptEngine::maximumExecutionTime

This value indicates how long a call to one of the evaluate methods is permitted to run before timing-out and failing.

The default value is a number of seconds, but you can change this to whatever value suits your application.


The documentation for this class was generated from the following file: