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HeapBlock< ElementType, throwOnFailure > Class Template Reference

Very simple container class to hold a pointer to some data on the heap. More...

Public Types

typedef ElementType Type
 This typedef can be used to get the type of the heapblock's elements. More...
 

Public Member Functions

 HeapBlock () noexcept
 Creates a HeapBlock which is initially just a null pointer. More...
 
 HeapBlock (const size_t numElements)
 Creates a HeapBlock containing a number of elements. More...
 
 HeapBlock (const size_t numElements, const bool initialiseToZero)
 Creates a HeapBlock containing a number of elements. More...
 
 ~HeapBlock ()
 Destructor. More...
 
 HeapBlock (HeapBlock &&other) noexcept
 
HeapBlockoperator= (HeapBlock &&other) noexcept
 
 operator ElementType * () const noexcept
 Returns a raw pointer to the allocated data. More...
 
ElementType * getData () const noexcept
 Returns a raw pointer to the allocated data. More...
 
 operator void * () const noexcept
 Returns a void pointer to the allocated data. More...
 
 operator const void * () const noexcept
 Returns a void pointer to the allocated data. More...
 
ElementType * operator-> () const noexcept
 Lets you use indirect calls to the first element in the array. More...
 
template<typename IndexType >
ElementType & operator[] (IndexType index) const noexcept
 Returns a reference to one of the data elements. More...
 
template<typename IndexType >
ElementType * operator+ (IndexType index) const noexcept
 Returns a pointer to a data element at an offset from the start of the array. More...
 
bool operator== (const ElementType *const otherPointer) const noexcept
 Compares the pointer with another pointer. More...
 
bool operator!= (const ElementType *const otherPointer) const noexcept
 Compares the pointer with another pointer. More...
 
void malloc (const size_t newNumElements, const size_t elementSize=sizeof(ElementType))
 Allocates a specified amount of memory. More...
 
void calloc (const size_t newNumElements, const size_t elementSize=sizeof(ElementType))
 Allocates a specified amount of memory and clears it. More...
 
void allocate (const size_t newNumElements, bool initialiseToZero)
 Allocates a specified amount of memory and optionally clears it. More...
 
void realloc (const size_t newNumElements, const size_t elementSize=sizeof(ElementType))
 Re-allocates a specified amount of memory. More...
 
void free () noexcept
 Frees any currently-allocated data. More...
 
template<bool otherBlockThrows>
void swapWith (HeapBlock< ElementType, otherBlockThrows > &other) noexcept
 Swaps this object's data with the data of another HeapBlock. More...
 
void clear (size_t numElements) noexcept
 This fills the block with zeros, up to the number of elements specified. More...
 

Detailed Description

template<class ElementType, bool throwOnFailure = false>
class HeapBlock< ElementType, throwOnFailure >

Very simple container class to hold a pointer to some data on the heap.

When you need to allocate some heap storage for something, always try to use this class instead of allocating the memory directly using malloc/free.

A HeapBlock<char> object can be treated in pretty much exactly the same way as an char*, but as long as you allocate it on the stack or as a class member, it's almost impossible for it to leak memory.

It also makes your code much more concise and readable than doing the same thing using direct allocations,

E.g. instead of this:

int* temp = (int*) malloc (1024 * sizeof (int));
memcpy (temp, xyz, 1024 * sizeof (int));
free (temp);
temp = (int*) calloc (2048 * sizeof (int));
temp[0] = 1234;
memcpy (foobar, temp, 2048 * sizeof (int));
free (temp);

..you could just write this:

HeapBlock<int> temp (1024);
memcpy (temp, xyz, 1024 * sizeof (int));
temp.calloc (2048);
temp[0] = 1234;
memcpy (foobar, temp, 2048 * sizeof (int));

The class is extremely lightweight, containing only a pointer to the data, and exposes malloc/realloc/calloc/free methods that do the same jobs as their less object-oriented counterparts. Despite adding safety, you probably won't sacrifice any performance by using this in place of normal pointers.

The throwOnFailure template parameter can be set to true if you'd like the class to throw a std::bad_alloc exception when an allocation fails. If this is false, then a failed allocation will just leave the heapblock with a null pointer (assuming that the system's malloc() function doesn't throw).

See also
Array, OwnedArray, MemoryBlock

Member Typedef Documentation

template<class ElementType, bool throwOnFailure = false>
typedef ElementType HeapBlock< ElementType, throwOnFailure >::Type

This typedef can be used to get the type of the heapblock's elements.

Constructor & Destructor Documentation

template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::HeapBlock ( )
noexcept

Creates a HeapBlock which is initially just a null pointer.

After creation, you can resize the array using the malloc(), calloc(), or realloc() methods.

template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::HeapBlock ( const size_t  numElements)
explicit

Creates a HeapBlock containing a number of elements.

The contents of the block are undefined, as it will have been created by a malloc call.

If you want an array of zero values, you can use the calloc() method or the other constructor that takes an InitialisationState parameter.

template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::HeapBlock ( const size_t  numElements,
const bool  initialiseToZero 
)

Creates a HeapBlock containing a number of elements.

The initialiseToZero parameter determines whether the new memory should be cleared, or left uninitialised.

template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::~HeapBlock ( )

Destructor.

This will free the data, if any has been allocated.

template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::HeapBlock ( HeapBlock< ElementType, throwOnFailure > &&  other)
noexcept

Member Function Documentation

template<class ElementType, bool throwOnFailure = false>
HeapBlock& HeapBlock< ElementType, throwOnFailure >::operator= ( HeapBlock< ElementType, throwOnFailure > &&  other)
noexcept
template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::operator ElementType * ( ) const
noexcept

Returns a raw pointer to the allocated data.

This may be a null pointer if the data hasn't yet been allocated, or if it has been freed by calling the free() method.

template<class ElementType, bool throwOnFailure = false>
ElementType* HeapBlock< ElementType, throwOnFailure >::getData ( ) const
noexcept
template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::operator void * ( ) const
noexcept

Returns a void pointer to the allocated data.

This may be a null pointer if the data hasn't yet been allocated, or if it has been freed by calling the free() method.

template<class ElementType, bool throwOnFailure = false>
HeapBlock< ElementType, throwOnFailure >::operator const void * ( ) const
noexcept

Returns a void pointer to the allocated data.

This may be a null pointer if the data hasn't yet been allocated, or if it has been freed by calling the free() method.

template<class ElementType, bool throwOnFailure = false>
ElementType* HeapBlock< ElementType, throwOnFailure >::operator-> ( ) const
noexcept

Lets you use indirect calls to the first element in the array.

Obviously this will cause problems if the array hasn't been initialised, because it'll be referencing a null pointer.

template<class ElementType, bool throwOnFailure = false>
template<typename IndexType >
ElementType& HeapBlock< ElementType, throwOnFailure >::operator[] ( IndexType  index) const
noexcept

Returns a reference to one of the data elements.

Obviously there's no bounds-checking here, as this object is just a dumb pointer and has no idea of the size it currently has allocated.

template<class ElementType, bool throwOnFailure = false>
template<typename IndexType >
ElementType* HeapBlock< ElementType, throwOnFailure >::operator+ ( IndexType  index) const
noexcept

Returns a pointer to a data element at an offset from the start of the array.

This is the same as doing pointer arithmetic on the raw pointer itself.

template<class ElementType, bool throwOnFailure = false>
bool HeapBlock< ElementType, throwOnFailure >::operator== ( const ElementType *const  otherPointer) const
noexcept

Compares the pointer with another pointer.

This can be handy for checking whether this is a null pointer.

template<class ElementType, bool throwOnFailure = false>
bool HeapBlock< ElementType, throwOnFailure >::operator!= ( const ElementType *const  otherPointer) const
noexcept

Compares the pointer with another pointer.

This can be handy for checking whether this is a null pointer.

template<class ElementType, bool throwOnFailure = false>
void HeapBlock< ElementType, throwOnFailure >::malloc ( const size_t  newNumElements,
const size_t  elementSize = sizeof (ElementType) 
)

Allocates a specified amount of memory.

This uses the normal malloc to allocate an amount of memory for this object. Any previously allocated memory will be freed by this method.

The number of bytes allocated will be (newNumElements * elementSize). Normally you wouldn't need to specify the second parameter, but it can be handy if you need to allocate a size in bytes rather than in terms of the number of elements.

The data that is allocated will be freed when this object is deleted, or when you call free() or any of the allocation methods.

Referenced by AudioBuffer< float >::reverse().

template<class ElementType, bool throwOnFailure = false>
void HeapBlock< ElementType, throwOnFailure >::calloc ( const size_t  newNumElements,
const size_t  elementSize = sizeof (ElementType) 
)

Allocates a specified amount of memory and clears it.

This does the same job as the malloc() method, but clears the memory that it allocates.

Referenced by AudioUnitHelpers::ChannelRemapper::get().

template<class ElementType, bool throwOnFailure = false>
void HeapBlock< ElementType, throwOnFailure >::allocate ( const size_t  newNumElements,
bool  initialiseToZero 
)

Allocates a specified amount of memory and optionally clears it.

This does the same job as either malloc() or calloc(), depending on the initialiseToZero parameter.

Referenced by AudioBuffer< float >::setSize().

template<class ElementType, bool throwOnFailure = false>
void HeapBlock< ElementType, throwOnFailure >::realloc ( const size_t  newNumElements,
const size_t  elementSize = sizeof (ElementType) 
)

Re-allocates a specified amount of memory.

The semantics of this method are the same as malloc() and calloc(), but it uses realloc() to keep as much of the existing data as possible.

Referenced by ArrayAllocationBase< ProgressBar *, DummyCriticalSection >::setAllocatedSize().

template<class ElementType, bool throwOnFailure = false>
void HeapBlock< ElementType, throwOnFailure >::free ( )
noexcept

Frees any currently-allocated data.

This will free the data and reset this object to be a null pointer.

Referenced by ArrayAllocationBase< ProgressBar *, DummyCriticalSection >::setAllocatedSize(), and AudioBuffer< float >::setDataToReferTo().

template<class ElementType, bool throwOnFailure = false>
template<bool otherBlockThrows>
void HeapBlock< ElementType, throwOnFailure >::swapWith ( HeapBlock< ElementType, otherBlockThrows > &  other)
noexcept

Swaps this object's data with the data of another HeapBlock.

The two objects simply exchange their data pointers.

Referenced by AudioBuffer< float >::setSize(), and ArrayAllocationBase< ProgressBar *, DummyCriticalSection >::swapWith().

template<class ElementType, bool throwOnFailure = false>
void HeapBlock< ElementType, throwOnFailure >::clear ( size_t  numElements)
noexcept

This fills the block with zeros, up to the number of elements specified.

Since the block has no way of knowing its own size, you must make sure that the number of elements you specify doesn't exceed the allocated size.

Referenced by AudioBuffer< float >::setSize().


The documentation for this class was generated from the following file: