JUCE
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This class contains a ValueTree which is used to manage an AudioProcessor's entire state. More...
Classes | |
class | ButtonAttachment |
An object of this class maintains a connection between a Button and a parameter in an AudioProcessorValueTreeState. More... | |
class | ComboBoxAttachment |
An object of this class maintains a connection between a ComboBox and a parameter in an AudioProcessorValueTreeState. More... | |
struct | Listener |
A listener class that can be attached to an AudioProcessorValueTreeState. More... | |
class | SliderAttachment |
An object of this class maintains a connection between a Slider and a parameter in an AudioProcessorValueTreeState. More... | |
Public Member Functions | |
AudioProcessorValueTreeState (AudioProcessor &processorToConnectTo, UndoManager *undoManagerToUse) | |
Creates a state object for a given processor. More... | |
~AudioProcessorValueTreeState () | |
Destructor. More... | |
AudioProcessorParameter * | createAndAddParameter (String parameterID, String parameterName, String labelText, NormalisableRange< float > valueRange, float defaultValue, std::function< String(float)> valueToTextFunction, std::function< float(const String &)> textToValueFunction) |
Creates and returns a new parameter object for controlling a parameter with the given ID. More... | |
AudioProcessorParameter * | getParameter (StringRef parameterID) const noexcept |
Returns a parameter by its ID string. More... | |
float * | getRawParameterValue (StringRef parameterID) const noexcept |
Returns a pointer to a floating point representation of a particular parameter which a realtime process can read to find out its current value. More... | |
void | addParameterListener (StringRef parameterID, Listener *listener) |
Attaches a callback to one of the parameters, which will be called when the parameter changes. More... | |
void | removeParameterListener (StringRef parameterID, Listener *listener) |
Removes a callback that was previously added with addParameterCallback(). More... | |
Value | getParameterAsValue (StringRef parameterID) const |
Returns a Value object that can be used to control a particular parameter. More... | |
NormalisableRange< float > | getParameterRange (StringRef parameterID) const noexcept |
Returns the range that was set when the given parameter was created. More... | |
Public Attributes | |
AudioProcessor & | processor |
A reference to the processor with which this state is associated. More... | |
ValueTree | state |
The state of the whole processor. More... | |
UndoManager *const | undoManager |
Provides access to the undo manager that this object is using. More... | |
This class contains a ValueTree which is used to manage an AudioProcessor's entire state.
It has its own internal class of parameter object which are linked to values within its ValueTree, and which are each identified by a string ID.
To use: Create a AudioProcessorValueTreeState, and give it some parameters using createParameter().
You can get access to the underlying ValueTree object via the state member variable, so you can add extra properties to it as necessary.
It also provides some utility child classes for connecting parameters directly to GUI controls like sliders.
AudioProcessorValueTreeState::AudioProcessorValueTreeState | ( | AudioProcessor & | processorToConnectTo, |
UndoManager * | undoManagerToUse | ||
) |
Creates a state object for a given processor.
The UndoManager is optional and can be a nullptr. After creating your state object, you should add parameters with the createAndAddParameter() method. Note that each AudioProcessorValueTreeState should be attached to only one processor, and must have the same lifetime as the processor, as they will have dependencies on each other.
AudioProcessorValueTreeState::~AudioProcessorValueTreeState | ( | ) |
Destructor.
AudioProcessorParameter* AudioProcessorValueTreeState::createAndAddParameter | ( | String | parameterID, |
String | parameterName, | ||
String | labelText, | ||
NormalisableRange< float > | valueRange, | ||
float | defaultValue, | ||
std::function< String(float)> | valueToTextFunction, | ||
std::function< float(const String &)> | textToValueFunction | ||
) |
Creates and returns a new parameter object for controlling a parameter with the given ID.
Calling this will create and add a special type of AudioProcessorParameter to the AudioProcessor to which this state is attached.
parameterID | A unique string ID for the new parameter |
parameterName | The name that the parameter will return from AudioProcessorParameter::getName() |
labelText | The label that the parameter will return from AudioProcessorParameter::getLabel() |
valueRange | A mapping that will be used to determine the value range which this parameter uses |
defaultValue | A default value for the parameter (in non-normalised units) |
valueToTextFunction | A function that will convert a non-normalised value to a string for the AudioProcessorParameter::getText() method. This can be nullptr to use the default implementation |
textToValueFunction | The inverse of valueToTextFunction |
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noexcept |
Returns a parameter by its ID string.
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noexcept |
Returns a pointer to a floating point representation of a particular parameter which a realtime process can read to find out its current value.
void AudioProcessorValueTreeState::addParameterListener | ( | StringRef | parameterID, |
Listener * | listener | ||
) |
Attaches a callback to one of the parameters, which will be called when the parameter changes.
void AudioProcessorValueTreeState::removeParameterListener | ( | StringRef | parameterID, |
Listener * | listener | ||
) |
Removes a callback that was previously added with addParameterCallback().
Returns a Value object that can be used to control a particular parameter.
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noexcept |
Returns the range that was set when the given parameter was created.
AudioProcessor& AudioProcessorValueTreeState::processor |
A reference to the processor with which this state is associated.
ValueTree AudioProcessorValueTreeState::state |
The state of the whole processor.
You can replace this with your own ValueTree object, and can add properties and children to the tree. This class will automatically add children for each of the parameter objects that are created by createParameter().
UndoManager* const AudioProcessorValueTreeState::undoManager |
Provides access to the undo manager that this object is using.