JUCE
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Classes | |
struct | OpenGLGraphicsContextCustomShader |
Used to create custom shaders for use with an openGL 2D rendering context. More... | |
Functions | |
LowLevelGraphicsContext * | createOpenGLGraphicsContext (OpenGLContext &target, int width, int height) |
Creates a graphics context object that will render into the given OpenGL target. More... | |
LowLevelGraphicsContext * | createOpenGLGraphicsContext (OpenGLContext &context, OpenGLFrameBuffer &target) |
Creates a graphics context object that will render into the given OpenGL target. More... | |
LowLevelGraphicsContext * | createOpenGLGraphicsContext (OpenGLContext &context, unsigned int frameBufferID, int width, int height) |
Creates a graphics context object that will render into the given OpenGL target. More... | |
LowLevelGraphicsContext* createOpenGLGraphicsContext | ( | OpenGLContext & | target, |
int | width, | ||
int | height | ||
) |
Creates a graphics context object that will render into the given OpenGL target.
The caller is responsible for deleting this object when no longer needed.
LowLevelGraphicsContext* createOpenGLGraphicsContext | ( | OpenGLContext & | context, |
OpenGLFrameBuffer & | target | ||
) |
Creates a graphics context object that will render into the given OpenGL target.
The caller is responsible for deleting this object when no longer needed.
LowLevelGraphicsContext* createOpenGLGraphicsContext | ( | OpenGLContext & | context, |
unsigned int | frameBufferID, | ||
int | width, | ||
int | height | ||
) |
Creates a graphics context object that will render into the given OpenGL target.
The caller is responsible for deleting this object when no longer needed.