JUCE
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OpenGLImageType Class Reference

A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. More...

+ Inheritance diagram for OpenGLImageType:

Public Member Functions

 OpenGLImageType ()
 
 ~OpenGLImageType ()
 
ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override
 Creates a new image of this type, and the specified parameters. More...
 
int getTypeID () const override
 Must return a unique number to identify this type. More...
 
- Public Member Functions inherited from ImageType
 ImageType ()
 
virtual ~ImageType ()
 
virtual Image convert (const Image &source) const
 Returns an image which is a copy of the source image, but using this type of storage mechanism. More...
 

Static Public Member Functions

static OpenGLFrameBuffergetFrameBufferFrom (const Image &)
 

Detailed Description

A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer.

By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations.

See also
Image, ImageType, ImagePixelData, OpenGLFrameBuffer

Constructor & Destructor Documentation

OpenGLImageType::OpenGLImageType ( )
OpenGLImageType::~OpenGLImageType ( )

Member Function Documentation

ImagePixelData::Ptr OpenGLImageType::create ( Image::PixelFormat  format,
int  width,
int  height,
bool  shouldClearImage 
) const
overridevirtual

Creates a new image of this type, and the specified parameters.

Implements ImageType.

int OpenGLImageType::getTypeID ( ) const
overridevirtual

Must return a unique number to identify this type.

Implements ImageType.

static OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom ( const Image )
static

The documentation for this class was generated from the following file: