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LowLevelGraphicsSoftwareRenderer Class Reference

A lowest-common-denominator implementation of LowLevelGraphicsContext that does all its rendering in memory. More...

+ Inheritance diagram for LowLevelGraphicsSoftwareRenderer:

Public Member Functions

 LowLevelGraphicsSoftwareRenderer (const Image &imageToRenderOnto)
 Creates a context to render into an image. More...
 
 LowLevelGraphicsSoftwareRenderer (const Image &imageToRenderOnto, Point< int > origin, const RectangleList< int > &initialClip)
 Creates a context to render into a clipped subsection of an image. More...
 
 ~LowLevelGraphicsSoftwareRenderer ()
 Destructor. More...
 

Detailed Description

A lowest-common-denominator implementation of LowLevelGraphicsContext that does all its rendering in memory.

User code is not supposed to create instances of this class directly - do all your rendering via the Graphics class instead.

Constructor & Destructor Documentation

LowLevelGraphicsSoftwareRenderer::LowLevelGraphicsSoftwareRenderer ( const Image imageToRenderOnto)

Creates a context to render into an image.

LowLevelGraphicsSoftwareRenderer::LowLevelGraphicsSoftwareRenderer ( const Image imageToRenderOnto,
Point< int >  origin,
const RectangleList< int > &  initialClip 
)

Creates a context to render into a clipped subsection of an image.

LowLevelGraphicsSoftwareRenderer::~LowLevelGraphicsSoftwareRenderer ( )

Destructor.


The documentation for this class was generated from the following file: